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Export PPT files to XML, exported as XML, with specified style, using the specified XSL-T, applying specified conversion, applying specified conversion, applying specified rule, applying specified conversion, applying specified customization;
Export PPT files to XML, exported as XML, with specified style, using the specified XSL-T, applying specified conversion, applying specified conversion, applying specified rule, applying specified conversion, applying specified customization;
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Developers wishing to pursue a career in virtual environments or the related fields of video game creation can work with OGRE.
It is a cross-platform 3D engine that allows users to create such games, as well as to perform complex image manipulations and effects.
This development platform is available in C++ and runs under Windows, Linux and Mac OS X platforms.
It also supports multithreading and features a variety of well-known algorithms and models.
When compared to other 3D rendering engines, OGRE is fairly new, as this is the first version to feature a C++ API.
Nevertheless, it features an upgraded open source license and the code is well documented.
Moreover, it is fully cross-platform, as it supports OpenGL, OpenGL ES, OpenGL ES 2, OpenGL ES 3, OpenAL and DirectX 11.
It is based on a very solid foundation with a growing user base, and a complete API reference is available on the official website.
For those wishing to learn about the engine’s principles, there is also a tutorial available that can be downloaded for free.
OGRE’s popularity is also directly linked to the ability of the engine to generate highly realistic virtual environments.
Indeed, due to its core principles, it allows for the realization of complex applications, ranging from augmented reality games to 3D-mapped models.
The core model of OGRE is based on a stack of layers, known as a scene graph.
It’s a very simple structure, which developers can customize to meet specific needs.
As a result, such a structure allows for seamless integration of other 3D applications and environments.
This design principle can be found in other well-known tools, such as Unreal Engine, which bases its core model on the same principle.
When starting to build OGRE applications, users are given the chance to choose from three distinct “classes” of objects.
These are objects with geometric attributes, such as meshes, textured surfaces and camera models.
Then, users can also add volumes to the scene, such as dynamic, static or three-dimensional ones.
The latter may be used to simulate solid entities or atmospheric effects, such as dust and fog.
Finally, developers can add the components used to animate objects or simulate movement and collision.
The core principle of the library is not to do all of the above at the same time, but to gradually add components that help develop the scene.
OGRE’s strength lies in the fact that it’s
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